[Bug 99843] Geometry Shader - Incorrect Output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 16 21:13:38 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99843
--- Comment #1 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Interesting, thanks for the report.
Is this really an issue of having separate VBOs, or does the issue also occur
when you use separate draw calls with a single VBO? Or a single draw call?
Do you have a simple program that reproduces this? Alternatively, an apitrace
is likely to help.
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