[Bug 99843] Geometry Shader - Incorrect Output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 16 22:13:54 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99843
--- Comment #2 from dan at jerber.co.uk ---
I've just tried with multiple draw calls using the same VBO and it appears this
does also cause the error. However, it appears there has to be 3 or more calls
to cause the error (1 and 2 calls produce the expected output).
Apologies for that. It was the way my application works that led me down that
path.
I currently do not have a simple program that demonstrates the error. I have
amended the application I've been writing to call the test shaders as I was
trying to work out what was wrong with my application. I could probably create
something. What is the usual format to provide this in?
Thanks.
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