[Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 19 22:21:17 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101384

--- Comment #9 from Christian Lanig <freedesktop at lanig.email> ---
Thanks a lot for your help!

I am still trying to give you the requested info as soon as possible but I ran
into several issues trying to compile Mesa and I am also a bit busy sometimes.
However, I know how to fix the remaining issues and it will just be a matter of
time to fix the whole string to the end. It's also pretty educational.

But I would also be happy when someone who owns this game and compiles Mesa
regularly could test this patch on his own to accelerate the procedure.

The only thing I could find out so far was that it also crashes with 17.0.3
which is the standard version of Ubuntu 17.04 and it also runs fine while the
shaders are dumped.

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