[Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 28 16:18:11 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #10 from Christian Lanig <freedesktop at lanig.email> ---
Sorry that it took so long.
I have been able to compile Mesa from git and noticed that the patch has
already been applied. Unfortunately Hero Siege still doesn't run without
dumping both vertex and pixel shaders.
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