[Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 12 05:37:38 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=104190

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #6 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to Kristian Nyborg Dahl from comment #5)
> (In reply to Kristian Nyborg Dahl from comment #1)
> > This was kisak-valve's comment on their github: 
> > 
> > "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> > affected, while llvm 4.0.1 is not affected.
> > 
> > This should also be brought to the attention of your driver vendor if it has
> > not been already."
> 
> I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems
> to be solved.

Great! Thanks for retesting.

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