[Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Apr 12 05:37:38 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=104190
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to Kristian Nyborg Dahl from comment #5)
> (In reply to Kristian Nyborg Dahl from comment #1)
> > This was kisak-valve's comment on their github:
> >
> > "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> > affected, while llvm 4.0.1 is not affected.
> >
> > This should also be brought to the attention of your driver vendor if it has
> > not been already."
>
> I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems
> to be solved.
Great! Thanks for retesting.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20180412/eedd04fe/attachment.html>
More information about the dri-devel
mailing list