[Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 12 09:59:35 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=104190

--- Comment #7 from Gregor Münch <gr.muench at gmail.com> ---
Is it a good idea to close this bug? There seem to be a number of bugs affected
by a problem with llvm 5.0. Unfortunatly, LLVM 5.0 series releases no stable
builds, so a fix cant be backported there.
I guess it would be also too hard to code somekind of workaround in mesa. Maybe
restrict the use of LLVM 5.0 in stable releases?

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