[Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 14 17:17:04 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107454
--- Comment #2 from Gert Wollny <gw.fossdev at gmail.com> ---
Created attachment 141085
--> https://bugs.freedesktop.org/attachment.cgi?id=141085&action=edit
Shader that gets incorrectly optimized by sb
The attached shader is one of the exampled that gets incorrectly optimized by
sb
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