[Bug 110229] Textures binded to framebuffer objects or images are not correctly updated.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Apr 1 12:28:58 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110229
--- Comment #24 from Laurent <laurentduroisin at gmail.com> ---
(In reply to Daniel Stone from comment #23)
> > I think it'll be more interesting to write a compiler to parse my c++ driver code into GPU code without passing by an api like openCL or a graphic driver with doesn't work and mostly if my bugs reports are not taken in consideration.
>
> We have considered your bug report, and the conclusion is that the driver
> works correctly, but your code does not use OpenGL correctly. It does not
> take into account that GPU execution is very, very, very, different from CPU
> execution.
>
> Anyway, good luck writing a driver.
Thanks I think in this way I'll better understand how openGL works, because
even by going to the openGL forum I really doesn't understand why this doesn't
works, and it doesn't seems there is someone who can help me so ...
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