[Freedreno] shader problem

Nicolas Dechesne nicolas.dechesne at linaro.org
Mon Aug 17 01:43:57 PDT 2015


Le 16 août 2015 19:20, "Rob Clark" <robdclark at gmail.com> a écrit :
>
> On Sun, Aug 16, 2015 at 12:55 PM, Manuel Sabban <manu at sabban.eu> wrote:
> > On 14/08/2015 21:40, Rob Clark wrote:
> >>
> >> (If you do get a build of kodi w/ gl/glx instead of gles/egl, I
> >> suspect it will work just fine.  Should be a better tested
> >> configuration.)
> >>
> >
> > Yes, it works. Thanks.
>
> awesome, that is great news :-)
>
> Someone probably should report a bug to the kodi folks, since it seems
> like a pretty silly / easy-to-fix issue (missing eglMakeCurrent()
> calls)
>
> > I am now working of a functional debian package with your patch :
> > default debian's  kodi assumes arm=gles and has weird
build-dependencies...
>
> yeah, it would be nice if stuff didn't automatically assume arm==gles,
> since that leaves us with less well tested codepaths from various
> upstream projects.  IIRC, the linaro folks already ran into a similar
> issue at least once since ubuntu/debian gstreamer builds assumed
> arm==gles (which enabled some broken gl-sink code paths)

Yes, indeed in gst-bad, and a few other places like cogl package.

For kodi i would be interested to publish the debian package in the linaro
repo:

http://repo.linaro.org/ubuntu/qcom-overlay/

Unless you are already planning to submit your changes in Debian already..

>
> BR,
> -R
>
> > Best regards,
> > Manuel Sabban
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