iOS: AURemoteIO at 0x31ab420: IOThread exiting with error 0x10004006
Elio Francesconi
elio.francesconi at gmail.com
Sat Nov 9 09:34:56 PST 2013
I’m doing some tests and I noticed:
0:00:12.059877000 [332m 1123[00m 0x33825b8 [37mDEBUG [00m [00m osxaudio gstosxaudioringbuffer.c:228:gst_osx_audio_ring_buffer_acquire:<osxaudioringbuffer0>[00m Format: FormatID: mcpl rate: 8000.000000 flags: 0xc BytesPerPacket: 8 FramesPerPacket: 1 BytesPerFrame: 8 ChannelsPerFrame: 2 BitsPerChannel: 32
0:00:12.060012000 [332m 1123[00m 0x33825b8 [37mDEBUG [00m [00m osxaudio gstosxcoreaudio.c:
150:gst_core_audio_initialize:<GstCoreAudio at 0x3490ce0>[00m Initializing: passthrough:0 caps:audio/x-raw, format=(string)S32LE, layout=(string)interleaved, rate=(int)8000, channels=(int)2
But the client expects:
format=(string)S16LE channels=(int)1
Could it be the issue?
Thanks
Elio
On 09 Nov 2013, at 12:08, Sebastian Dröge <sebastian at centricular.com> wrote:
> On Sa, 2013-11-09 at 09:45 +0100, Elio Francesconi wrote:
>> Hi all,
>> I’m developing a stream audio for iOS platforms and I’m facing a new issue with my rtp stream.
>> I got an error while I’m streaming audio using “osxaudiosrc”, the audio received is distorted and I noticed this error:
>>
>> 2013-11-09 08:17:33.668 ipDoor[314:8403] 08:17:33.668 ERROR: [0x7e44000] 1207: AUIOClient_StartIO failed (560034163)
>> 0:00:39.088255000 [333m 314[00m 0x2a737e8 [31;01mERROR [00m [00;04m default gstosxcoreaudiocommon.c:128:gst_core_audio_io_proc_start:<osxaudioringbuffer0>[00m AudioOutputUnitStart failed: sqa!
>> 2013-11-09 08:17:33.670 ipDoor[314:8903] 08:17:33.670 ERROR: [0x7f70000] >aurioc> 1455: AURemoteIO at 0x31ab420: IOThread exiting with error 0x10004006
>> 2013-11-09 08:17:33.672 ipDoor[314:8403] 08:17:33.672 ERROR: [0x7e44000] 1207: AUIOClient_StartIO failed (560034163)
>> 0:00:39.092167000 [333m 314[00m 0x2a737e8 [31;01mERROR [00m [00;04m default gstosxcoreaudiocommon.c:128:gst_core_audio_io_proc_start:<osxaudioringbuffer0>[00m AudioOutputUnitStart failed: sqa!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>
>>
>> Note: if I use audiotestsrc the audio stream received is good..
>>
>> Can someone give me some hints to debug this issue?
>
> Can you file a bug about this too, including the complete debug log and
> the exact device you're using. Ideally also including a patch to one of
> the tutorial applications to reproduce the problem :)
>
> I assume we're doing something wrong with the initialization of the iOS
> audio API there. As a first step I would look at what values we pass
> there and if others maybe work better (different buffer sizes, sample
> rates, number of channels, etc). And then check what other applications
> are doing.
>
> --
> Sebastian Dröge <sebastian at centricular.com>
> Centricular Ltd - http://www.centricular.com
> Expertise, Straight from the Source
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.freedesktop.org
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