iOS: AURemoteIO at 0x31ab420: IOThread exiting with error 0x10004006
Sebastian Dröge
sebastian at centricular.com
Fri Nov 22 10:43:49 PST 2013
On Do, 2013-11-14 at 09:01 +0100, Elio Francesconi wrote:
> On 13 Nov 2013, at 22:07, Sebastian Dröge <sebastian at centricular.com> wrote:
>
> > On Mi, 2013-11-13 at 15:22 +0100, Elio Francesconi wrote:
> >> I’ve opened a file bug.
> >> https://bugzilla.gnome.org/show_bug.cgi?id=712182
> >>
> >> It seems AUAudio library fails when I initialise osxaudiosrc and osxaudiosink… have you experience on that? It seems a common issue, if you useAUAudio on iOS7.
> >
> > There's some code in the osx plugin that tries to mitigate some thread
> > unsafety in the APIs we use there. Maybe that's related or not done in
> > all places. Maybe it happens when both elements are initialized at the
> > same time.
>
> I digged into this issue and I’ve found the problem.
> It seems if you open osxaudiosrc before opening osxaudiosink, when osxaudiosinks starts the AUAudio fails.
>
> To reproduce it systematically I created a simple app with 2 button, to open manually the sink pipeline and the source pipeline and I noticed it everytime I start osxaudiosink before osxaudiosinks.
>
> In case I can add this test app in file bug as attachment. What do you think?
>
> Have you enough indoor do you prefer having a test app?
A test application would make it much easier obviously, please attach it
in the bug report :)
If the problem is the order, this could be a bug in iOS. Or maybe
configuring one of the two elements configures some global state of the
audio subsystem of iOS, and then only a subset can be configured on the
other element.
--
Sebastian Dröge <sebastian at centricular.com>
Centricular Ltd - http://www.centricular.com
Expertise, Straight from the Source
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