iOS: AURemoteIO at 0x31ab420: IOThread exiting with error 0x10004006
Elio Francesconi
elio.francesconi at gmail.com
Thu Nov 14 00:01:06 PST 2013
On 13 Nov 2013, at 22:07, Sebastian Dröge <sebastian at centricular.com> wrote:
> On Mi, 2013-11-13 at 15:22 +0100, Elio Francesconi wrote:
>> I’ve opened a file bug.
>> https://bugzilla.gnome.org/show_bug.cgi?id=712182
>>
>> It seems AUAudio library fails when I initialise osxaudiosrc and osxaudiosink… have you experience on that? It seems a common issue, if you useAUAudio on iOS7.
>
> There's some code in the osx plugin that tries to mitigate some thread
> unsafety in the APIs we use there. Maybe that's related or not done in
> all places. Maybe it happens when both elements are initialized at the
> same time.
I digged into this issue and I’ve found the problem.
It seems if you open osxaudiosrc before opening osxaudiosink, when osxaudiosinks starts the AUAudio fails.
To reproduce it systematically I created a simple app with 2 button, to open manually the sink pipeline and the source pipeline and I noticed it everytime I start osxaudiosink before osxaudiosinks.
In case I can add this test app in file bug as attachment. What do you think?
Have you enough indoor do you prefer having a test app?
Thanks
Elio
> I wasn't able to reproduce it here, don't have access to my iOS device
> for the next days.
>> Do you think I could use a different source/sink to solve my issue?
>
> There's no other audio source and sink available for iOS, we'll have to
> fix this one :)
>
> --
> Sebastian Dröge <sebastian at centricular.com>
> Centricular Ltd - http://www.centricular.com
> Expertise, Straight from the Source
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