Data format for hyperspectral images

Stirling Westrup swestrup at gmail.com
Fri Jun 26 07:43:02 PDT 2015


On Wed, Jun 24, 2015 at 7:33 AM, Dimitrios Katsaros <patcherwork at gmail.com>
wrote:

> Hello everyone,
>
> Lately, I have been working with two hyperspectral cameras, one detecting
> 25 wavelengths and one with over 1000. I have been using GStreamer to
> develop some components for image processing.
>
> One of the issues I have is that video/x-raw is not enough for handling
> hyperspectral frames. What would be preferable is the definition of a
> video/hyperspectral format, that would allow for passing additional data
> and allowing for better frame manipulation e.g. pass the wavelength values
> downstream and perform operations on specific wavelengths.
>
> For this reason I have developed a simple version of a
> video/hyperspectral-cube format for my components. What I wish to ask is a)
> has anyone worked on a similar subject? I have asked on irc but no one
> seemed to have relative experience, b) what would it take to get such an
> extension approved, since I intend to push the format and components
> developed with it upstream.
>

If you do set up a multispectral system, please make it flexible to allow
for synthetic multispectrum rendering from games. I've long wanted to write
a game that did multispectral rendering that involved such things as
visualizing magnetic and magic fields (with appropriate user filters), but
I've yet to see a multispectral system flexible enough, and I've never had
the time to write my own.

Just a suggestion :-)

-- 
Stirling Westrup
Programmer, Entrepreneur.
https://www.linkedin.com/e/fpf/77228
http://www.linkedin.com/in/swestrup
http://technaut.livejournal.com
http://sourceforge.net/users/stirlingwestrup
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