Enabling OpenGL components on OS X.

Sebastian Dröge sebastian at centricular.com
Thu Jul 7 09:49:43 UTC 2016


On Do, 2016-07-07 at 01:39 -0700, petros wrote:
> Hi,
> 
> I am trying to test the GL components on OS X El Capitan 10.11.2 but I still
> haven't found a way to properly enable this functionality when building
> gst-plugins-bad.
> 
> I have tried to build with --enable-opengl but although the OpenGL library
> itself is found the header test is failing.
> 
> OpenGL is properly installed on my system but being aware of the tendency of
> Apple to put these header files on non-standard dirs I am wondering how
> people that work with GStreamer on OS X get advantage of the GL components.
> 
> I m currently testing with GStreamer 1.6.3 which is the current default that
> comes from homebrew.
> 
> Any insights would be greatly appreciated.

Please provide the config.log of the failed run. For the OSX binaries
we provide, OpenGL support is enabled and seems to work well, so it's
probably something that is different with the setup on your system.

-- 

Sebastian Dröge, Centricular Ltd · http://www.centricular.com
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