render to egl texture
Matthew Waters
ystreet00 at gmail.com
Wed Mar 10 00:42:36 UTC 2021
There is no way to know the texture ID without uploading the frame.
The texture ID is almost never a constant value. At least, there will
probably be two textures that will be flipped between. At most, each
texture id will be unique.
Cheers
-Matt
On 10/3/21 5:34 am, Joel Winarske wrote:
> In my use case (video player) I just need to initialize the pipeline
> and return a texture id.
>
> Is there a way to determine the texture id without loading a frame?
>
> Is the texture id constant over the lifecycle of the pipeline?
>
>
> On Mon, Mar 8, 2021 at 9:57 PM Matthew Waters <ystreet00 at gmail.com
> <mailto:ystreet00 at gmail.com>> wrote:
>
> That is one option if you're looking to use glimagesink's
> rendering. If you're rendering the texture yourself, something
> like
> https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c
> <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c>
> is more appropriate.
>
> Cheers
> -Matt
>
> On 9/3/21 1:37 pm, Joel Winarske wrote:
>> I'm figuring a pipeline like this:
>> uridecodebin uri=file:///usr/local/share/assets/video.mp4 !
>> video/x-raw(memory:GLMemory),format=RGBA,texture-target=2D !
>> glimagesink
>>
>> To get the texture id I see a pattern in the cube example of
>> attaching callback to "client-draw" of glimagesink, then mapping
>> the video buffer which provides access to the texture id. Is
>> this the only way to access the texture id?
>>
>> Thanks,
>> Joel
>>
>>
>> On Mon, Mar 8, 2021 at 4:59 PM Joel Winarske
>> <joel.winarske at gmail.com <mailto:joel.winarske at gmail.com>> wrote:
>>
>> Thank you for that.
>>
>> What is the current recommended pattern for rendering to a GL
>> texture which gets consumed by a shared context? The shared
>> context handles the rendering.
>>
>> Cheers,
>> Joel
>>
>>
>> On Mon, Mar 8, 2021 at 4:32 PM Matthew Waters
>> <ystreet00 at gmail.com <mailto:ystreet00 at gmail.com>> wrote:
>>
>> No.
>>
>> clutter has not been recommended for many years.
>> gst-plugins-gl neither for many more. gst-plugins-gl has
>> been migrated into gst-plugins-bad as can be seen from
>> the latest commit on that repo:
>> https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f
>> <https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f>)
>> and then promoted to gst-plugins-base and is available as
>> the libgstgl-1.0 library.
>>
>> Cheers
>> -Matt
>>
>> On 9/3/21 8:59 am, Joel Winarske wrote:
>>> Is
>>> https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter
>>> <https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter>
>>> still the recommended pattern for rendering to an EGL
>>> texture?
>>>
>>> Thanks,
>>> Joel
>>>
>>>
>>> _______________________________________________
>>> gstreamer-devel mailing list
>>> gstreamer-devel at lists.freedesktop.org <mailto:gstreamer-devel at lists.freedesktop.org>
>>> https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel <https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel>
>>
>
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