[Bug 71741] GL_ARB_ES3_compatibility and std140 arrays

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 7 08:05:41 PDT 2014


--- Comment #3 from Kenneth Graunke <kenneth at whitecape.org> ---
As is, the program fails to compile shaders on both Mesa and nVidia's binary
driver - you need to add "precision highp float;\n" to the fragment shader.

With that change, Mesa (Haswell, 10.2-devel) and nVidia (GTX 760, 334.21) have
the same behavior - a narrow and tall triangle pointing upwards.

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140407/decb96a0/attachment.html>

More information about the intel-3d-bugs mailing list