[Bug 78468] Compiling of shader gets stuck in infinite loop
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 3 10:34:38 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78468
bugReporter92 at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #103933|0 |1
is obsolete| |
--- Comment #5 from bugReporter92 at gmail.com ---
Created attachment 103934
--> https://bugs.freedesktop.org/attachment.cgi?id=103934&action=edit
dof.frag dumped August 3rd, 2014
After taking a look, I've noticed that the attached shader is put through a
pre-processing step before compiling. So I set MESA_GLSL=dump and this is the
actual shader that is getting compiled. I think this is more useful. I'll
attach the glsl_ir dumped afterwards in a moment.
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