[Bug 78468] Compiling of shader gets stuck in infinite loop

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 9 17:10:20 PDT 2014


--- Comment #9 from bugReporter92 at gmail.com ---
I'm looking at the code for this. Just to confirm, in order to add that limit,
you would change the code at brw_link_shader in
/drivers/dri/i965/brw_shader.cpp at around line 204?
I'm asking because I don't think the problem is two optimization passes
fighting. I'm seeing in the debugger the process gets stuck inside
"do_constant_folding" and never returns from that function. To me that sounds
like a single optimization pass, which is below the optimization loop.

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