[Bug 86974] fs_generator::generate_code(const cfg_t*, int): Assertion `inst->force_writemask_all' failed in Witcher2 with INTEL_DEBUG=shader_time

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 3 07:31:31 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=86974

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Created attachment 110413
  --> https://bugs.freedesktop.org/attachment.cgi?id=110413&action=edit
Gdb output of "shader_time" crash when not using "--enable-debug" asserts

(disregard previous comment, I did incomplete build)

>From the Gdb output one can see that without "--enable-debug" asserts, Mesa
with "shader_time" does past-the-array-end access, tries to access data through
invalid pointer it got that way, and crashes.

Valgrind doesn't work with Witcher2, so I couldn't get info on whether
something goes wrong already earlier.

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