[Bug 74113] GLSL: vectorize optimization does not take branches into account
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 27 10:56:08 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74113
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
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URL| |http://patchwork.freedeskto
| |p.org/patch/18837/
--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
Patch on the list. It fixes it for me.
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