[Bug 91716] [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 21 08:22:29 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91716
Bug ID: 91716
Summary: [bisected] piglit.shaders.glsl-vs-int-attrib regresses
on 32 bit BYT, HSW, IVB, SNB
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Using NIR for vertex shaders regressed shaders.glsl-vs-int-attrib on some 32
bit hardware.
All platforms exhibit the same failure pattern:
piglit/bin/glsl-vs-int-attrib -auto -fbo
Probe color at (0,0) Expected: 0.000000 1.000000 0.000000
Observed: 1.000000 0.000000 0.000000
FWIW, this test was fixed for m32 earlier at mesa
1a93e7690dc90211164082d6a2d26d93da8127ef
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