[Bug 91716] [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 21 08:22:29 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91716

            Bug ID: 91716
           Summary: [bisected] piglit.shaders.glsl-vs-int-attrib regresses
                    on 32 bit BYT, HSW, IVB, SNB
           Product: Mesa
           Version: git
          Hardware: x86 (IA32)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Using NIR for vertex shaders regressed shaders.glsl-vs-int-attrib on some 32
bit hardware.

All platforms exhibit the same failure pattern:

piglit/bin/glsl-vs-int-attrib -auto -fbo

Probe color at (0,0) Expected: 0.000000 1.000000 0.000000
Observed: 1.000000 0.000000 0.000000


FWIW, this test was fixed for m32 earlier at mesa
1a93e7690dc90211164082d6a2d26d93da8127ef

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