[Bug 93387] inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 15 07:52:24 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93387
Bug ID: 93387
Summary: inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: bugs at linkmauve.fr
QA Contact: intel-3d-bugs at lists.freedesktop.org
This GLSL function was only added in 1.40, and thus should never be exposed in
lower versions.
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