[Bug 91383] [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 18 08:45:42 PDT 2015


--- Comment #4 from org.freedesktop at io7m.com ---
The problem hasn't happened again.

I took a look into eduke32, and it seems that it actually relies entirely on
the fixed-function pipeline.

I've published a trace of about ten seconds of gameplay, I don't see any calls
to glUseProgram in that time:


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