[Bug 92590] [BSW] [GLES 3.1 CTS] ES31-CTS.shader_storage_buffer_object.* GPU_HANG
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 29 04:14:08 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92590
--- Comment #2 from Iago Toral <itoral at igalia.com> ---
(In reply to Kenneth Graunke from comment #1)
> If these pass on Broadwell but break on Braswell, you might see if the SSBO
> code is emitting integer MUL instructions for indirect address calculations.
> CHV/BSW have funky MUL rules...
Yeah, that can happen. I see this for some local ssbo tests I have that use
indirect addressing:
vec1 ssa_7 = f2i ssa_6
vec1 ssa_8 = imul ssa_7, ssa_3
vec1 ssa_9 = iadd ssa_8, ssa_2
ntrinsic store_ssbo_indirect (ssa_1, ssa_0, ssa_9) () (0, 1)
which leads to:
mov(8) g3<1>D g2<8,8,1>F { align1 1Q compacted
};
mul(8) g4<1>D g3<8,8,1>D 16D { align1 1Q compacted
};
add(8) g6<1>D g4<8,8,1>D 12D { align1 1Q compacted
};
send(8) null g5<8,8,1>UD
data ( DC untyped surface write, 1, 46) mlen 3 rlen 0 { align1 1Q };
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20151029/eeaaa82d/attachment.html>
More information about the intel-3d-bugs
mailing list