[Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 10 18:05:54 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91951

--- Comment #4 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Created attachment 118201
  --> https://bugs.freedesktop.org/attachment.cgi?id=118201&action=edit
failing shader

Looks like for maximal convenience, the shader dump truncates the text
representation. Anyways, this thing has 34 sampler uniforms. Not sure if they
all get counted as used.

Haven't gone over the LISP-y IR that's printed.

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