[Bug 92033] [SNB, regression, dEQP, bisected] functional.shaders.random tests regressed
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 18 09:12:07 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92033
--- Comment #2 from Antia Puentes <apuentes at igalia.com> ---
(In reply to Jason Ekstrand from comment #1)
> I'm pretty sure I know exactly what's going on here. NIR has swizzles for
> all ALU instructions, but i965 can't swizzle some (maybe all?) math
> instructions. The easiest fix would be to simply make emit_math emit an
> additional MOV if there is a non-trivial swizzle. The reason this showed up
> as a regression is probably that we're doing better coalescing now than we
> were before. The bug was present, we just weren't tickling it. I'm
> re-assigning this to one of the Igalia people.
Thanks for the tip. I will be taking a look at this.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20150918/b93996d7/attachment.html>
More information about the intel-3d-bugs
mailing list