[Bug 92100] [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 24 01:52:04 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92100
Bug ID: 92100
Summary: [ILK] GPU hang (and multiple fails) in piglit shader
tests if spilling is forced in the vec4 backend
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: itoral at igalia.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Running piglit's shader tests (~14000 tests) while forcing spilling on the vec4
backend (INTEL_DEBUG=spill_vec4) produces at least one GPU hang (for me this
happens consistently around test 10400). Also, I see a lot of tests that stop
passing, even before the GPU hang, which points at something seriously broken.
The FS backend is not affected, even if INTEL_DEBUG=spill_fs is used to force
spilling.
All this is with current master (1614c39a8fc205)
To reproduce:
INTEL_DEBUG=spill_vec4 ./piglit-run.py tests/shader results/shader
I'll see if I can add more info, at least the specific test triggering the
hang.
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