[Bug 92100] [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 24 05:37:36 PDT 2015


--- Comment #1 from Iago Toral <itoral at igalia.com> ---
Created attachment 118430
  --> https://bugs.freedesktop.org/attachment.cgi?id=118430&action=edit
Native code producing the GPU hang

The test triggering the GPU hang is 'vs-loop-bounds-unrolled.shader_test'. The
attachment includes the native VS code dump when spilling is forced. I'll try
to look into it tomorrow.

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