[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 24 07:19:00 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95085

--- Comment #4 from Leonid Maksymchuk <leonmaxx at gmail.com> ---
(In reply to Ilia Mirkin from comment #2)
> My personal bet,
> not rooted in reality, is that something goes wrong with the pow(foo, 1/x)
> bit. Something becomes NaN or inf or whatever...

I tried both variants with pow() and without it - results are identical - no
text. I'll make apitrace without pow() and post it here.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160424/f0909b0a/attachment.html>


More information about the intel-3d-bugs mailing list