[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 24 07:19:00 UTC 2016


--- Comment #4 from Leonid Maksymchuk <leonmaxx at gmail.com> ---
(In reply to Ilia Mirkin from comment #2)
> My personal bet,
> not rooted in reality, is that something goes wrong with the pow(foo, 1/x)
> bit. Something becomes NaN or inf or whatever...

I tried both variants with pow() and without it - results are identical - no
text. I'll make apitrace without pow() and post it here.

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