[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 11 15:43:13 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97232

--- Comment #12 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Jules Blok from comment #10)
> I wasn't sure whether I had to pass through the clipping distance, the spec
> wasn't very clear on that. I've changed the shader according to your patch
> to conform to that.

Well, what would the clip distance value be if you didn't? You're generating
any number of fresh vertices, and the clip distance is a per-vertex attrib.
There's no real other way for it to work.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160811/042e17d7/attachment.html>


More information about the intel-3d-bugs mailing list