[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 11 15:43:13 UTC 2016


--- Comment #12 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Jules Blok from comment #10)
> I wasn't sure whether I had to pass through the clipping distance, the spec
> wasn't very clear on that. I've changed the shader according to your patch
> to conform to that.

Well, what would the clip distance value be if you didn't? You're generating
any number of fresh vertices, and the clip distance is a per-vertex attrib.
There's no real other way for it to work.

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