[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 11 15:42:05 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97232

--- Comment #11 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Ilia Mirkin from comment #9)
> Irrespective of that, the current logic in the PR in question is strictly
> wrong. The fact that it renders anything anywhere when a GS is active is
> relying on undefined behavior (since clip distance 0 is enabled, and nothing
> is written to it from the last stage).

FTR, looks like the most recent version of the PR has fixed that.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160811/a0229fcd/attachment.html>


More information about the intel-3d-bugs mailing list