[Bug 96971] invariant qualifier is not valid for shader inputs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 12 06:59:49 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96971

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by:

commit f9f462936ad903f93829404ce99a2580ea21b725
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Aug 11 06:12:53 2016 -0700

    glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.

commit dffa371665fc45481f6b6686e586f9be2b36a915
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Aug 11 11:40:25 2016 -0700

    glsl: Fix inout qualifier handling in GLSL 4.40.

I've marked the first one for stable, so Emil should backport it to 12.0.x. 
(The latter isn't necessary as enhanced layouts support is only on master.)

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