[Bug 97447] GL 3.0 compatibility context exposes GL_ARB_compute_shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 23 02:31:08 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97447
--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
What's so incompatible about compute shaders and GL 3.0? ssbo's are exposed in
compat, as are images, and atomic counters.
Note that there was a bug for a while that prevented creating compute shaders
in compat contexts, but iirc it's long been fixed (specifically commit
5e2d25894b962a rectified the situation).
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