[Bug 97447] GL 3.0 compatibility context exposes GL_ARB_compute_shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 23 04:01:29 UTC 2016


--- Comment #3 from Jordan Justen <jljusten at gmail.com> ---
(In reply to Ilia Mirkin from comment #2)
> What's so incompatible about compute shaders and GL 3.0? ssbo's are exposed
> in compat, as are images, and atomic counters.
> Note that there was a bug for a while that prevented creating compute
> shaders in compat contexts, but iirc it's long been fixed (specifically
> commit 5e2d25894b962a rectified the situation).

Regarding i965, I think the limits check in
brw_initialize_context_constants would need to be
adjusted for compat profiles.

The extension spec says it requires OpenGL 4.2.

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