[Bug 93722] Segfault when compiling shader with a subroutine that takes a parameter

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 14 18:28:43 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93722

--- Comment #2 from Nicolas Koch <nioko1337 at googlemail.com> ---
Nice work, and really fast respond times!

I have found a few more bugs wrt subroutines, but those are not compiler bugs.

To be more specific, the implementation of `UniformSubroutinesuiv` seems to be
buggy when the user specified a custom uniform location with `layout( location
= x)`.

Since I'm not really familiar with mesa internals, in which bugtracker category
would I submit such a bug?
Thanks in advance.

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