[Bug 93722] Segfault when compiling shader with a subroutine that takes a parameter

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 15 00:00:57 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93722

--- Comment #3 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Nicolas Koch from comment #2)
> Nice work, and really fast respond times!
> 
> I have found a few more bugs wrt subroutines, but those are not compiler
> bugs.
> 
> To be more specific, the implementation of `UniformSubroutinesuiv` seems to
> be buggy when the user specified a custom uniform location with `layout(
> location = x)`.
> 
> Since I'm not really familiar with mesa internals, in which bugtracker
> category would I submit such a bug?
> Thanks in advance.

This can be either compiler or Mesa core bug, file a bug against glsl-compiler
or Mesa core, thanks!

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