[Bug 93722] Segfault when compiling shader with a subroutine that takes a parameter
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 20 10:29:38 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93722
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #7 from Ian Romanick <idr at freedesktop.org> ---
Dave's patch landed in master. It should be in the next 11.0 and 11.1
releases.
commit 119bef954379ebb35faf182b0b665becacddab76
Author: Dave Airlie <airlied at redhat.com>
Date: Sun Jan 17 14:23:35 2016 +1000
glsl: fix subroutine lowering reusing actual parmaters
One of the oglconform tests was crashing here, and it was
due to not cloning the actual parameters before creating the
new call. This makes a call clone function that does the right
things to make sure we clone all the needed info, and points
the callee at it. (It differs from ->clone due to this).
this may fix https://bugs.freedesktop.org/show_bug.cgi?id=93722, I had this
patch in my cts fixes tree, but hadn't had time to make sure I liked it.
Cc: "11.0 11.1" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160120/07aac4ca/attachment.html>
More information about the intel-3d-bugs
mailing list