[Bug 94148] Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 12 01:28:48 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94148
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #9 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Pushed as
commit da7223ebdc82609a112aae24003bbdc154c170bf
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Fri Jul 8 14:24:38 2016 -0400
mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.
Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Tested-by: Emmanuel Gil Peyrot <linkmauve at linkmauve.fr>
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