[Bug 96421] gl_VertexID sequence is not correct in non-index drawing
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 7 08:46:13 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96421
Bug ID: 96421
Summary: gl_VertexID sequence is not correct in non-index
drawing
Product: Mesa
Version: 11.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: dongseong.hwang at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 124384
--> https://bugs.freedesktop.org/attachment.cgi?id=124384&action=edit
gl_VertexID sequence is not correct in non-index drawing
OpenGL ES 3.0 Mesa 11.2.0 in HSW generates incorrect gl_VertexID sequence.
e.g. when I draw as follows
glDrawArrays(GL_POINTS, 0, 1000);
max gl_VertexID is not 999, but about 1200, while total vertext number is 1000.
It means gl_VertexID skips some number.
In the attachment, red points are inside max gl_VertexID, while green points
are outside max gl_VertexID. You can see lots of skipped gl_VertexID also.
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