[Bug 96420] GLES3 doesn't respect gl_PointSize

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 8 17:53:10 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96420

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTABUG
             Status|NEW                         |RESOLVED

--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to Dongseong Hwang from comment #4)
> Kenneth, thx for answering. gl_PointSize works in GLES3 context.
> However, I think legacy OpenGL context should fail to compile ths shader.

Actually, it should compile: we expose GL_ARB_ES3_compatibility, which allows
you to compile #version 300 es shaders in OpenGL contexts.

https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt

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