[Bug 96420] GLES3 doesn't respect gl_PointSize
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 8 17:53:10 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96420
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|NEW |RESOLVED
--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to Dongseong Hwang from comment #4)
> Kenneth, thx for answering. gl_PointSize works in GLES3 context.
> However, I think legacy OpenGL context should fail to compile ths shader.
Actually, it should compile: we expose GL_ARB_ES3_compatibility, which allows
you to compile #version 300 es shaders in OpenGL contexts.
https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt
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