[Bug 96425] [bisected] occasional dark render in The Talos Principle
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 7 13:41:26 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96425
Bug ID: 96425
Summary: [bisected] occasional dark render in The Talos
Principle
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: notasas at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net, kenneth at whitecape.org,
mattst88 at gmail.com
Created attachment 124387
--> https://bugs.freedesktop.org/attachment.cgi?id=124387&action=edit
screenshot
After some recent game's update the game renders way too dark when viewing
certain objects. The problem goes away or reappears depending on camera
position. Reproduces on both Haswell and Skylake, works fine on r600g and
llvmpipe. Mesa 10.1.3 does not have such problems so I've ran a bisect:
commit d47405eb707b9921f70454049677a9d504ee3fa6
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Apr 10 16:24:11 2015 -0700
i965: Use NIR by default for fragment shaders
Unfortunately the trace is rather large because the problem usually shows up
further from save points. It shows up in the last frame of this trace:
https://drive.google.com/file/d/0Bz8fw_SGGDzsejZiR1Y1anN3aHM/view?usp=sharing
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