[Bug 96624] texture misrender in The Talos Principle on SKL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 27 01:06:09 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96624

--- Comment #2 from Grazvydas Ignotas <notasas at gmail.com> ---
I've noticed my trimmed trace triggers a debug assert, so here is another
working one:
https://drive.google.com/file/d/0Bz8fw_SGGDzsTVlZZERZRTZiYkU/view?usp=sharing
bad draw call: 266049

It seems MESA_DEBUG=flush or setting always_flush_batch helps somewhat, but it
still misrenders on around half of the tries.
Sticking glTextureBarrier after the bad call helps even more, but still doesn't
completely solve it.

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