[Bug 96624] texture misrender in The Talos Principle on SKL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jun 25 21:11:22 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96624

--- Comment #1 from Grazvydas Ignotas <notasas at gmail.com> ---
Somewhat trimmed trace:
https://drive.google.com/file/d/0Bz8fw_SGGDzsbk81T0hKMFo1V2s/view?usp=sharing
bad draw call: 254494

It looks like some sort of caching/batching issue or something like that. While
I was trimming the trace, the problem would randomly go away and return when
removing draw calls in frames before the 'bad' draw call. The problem also goes
away if draw call 254532 (which is after the 'bad' one) is removed. When
inspecting the output with qapitrace, it occasionally also renders correctly,
although most of the time it's wrong. Replaying the above trace with glretrace
always triggers the issue though.

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