[Bug 94488] type mismatch of constant return value
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 11 10:52:05 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94488
Bug ID: 94488
Summary: type mismatch of constant return value
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: yousry_abdallah at hotmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
The following trivial method creates a compile time error:
#version 330 core
...
float nothing()
{
return 0;
}
...
2016-03-11 11:44:31.223 yaogl[4191:4191] [YAShader] Configuration: cs:0 vs:37
tcs:0 tes:0 gs:0 fs:38
2016-03-11 11:44:31.226 yaogl[4191:4191] [YAShader] Shader 37 compiled.
2016-03-11 11:44:31.236 yaogl[4191:4191] [YAShader] GLSL compiler error:
0:89(2): error: `return' with wrong type int, in function `nothing' returning
float
2016-03-11 11:44:31.236 yaogl[4191:4191] [YAShader] Shader 38 compiled with
errors.
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