[Bug 84053] Large shaders using UBOs take a long time to compile
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 3 15:55:32 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=84053
--- Comment #2 from Juan A. Suarez <jasuarez at igalia.com> ---
Interesting.
I've tried again with a more recent version (13.1.0-devel (git-9f150ff)), in a
IVB desktop.
Seems now it is quite better: shader-runner now takes ~40 seconds.
perf is reporting 45.96% of the time is spent in
_mesa_program_resource_find_index.
Giving the improvement, dunno if this should be considered as RESOLVED.
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