[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 2 07:34:37 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94477

--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
Created attachment 126167
  --> https://bugs.freedesktop.org/attachment.cgi?id=126167&action=edit
patch to reduce time spent

Martina, could you test with this patch? For me it reduces time spent in the
test case as well with the WebGL test. I did not spot any regressions with this
so maybe something like this could be done to help reducing time spent in
optimizations and lowering passes.

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