[Bug 96573] Micro freezes resulting in crash in Tomb Raider 2013 / Wine+Skyrim

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 12 15:38:31 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96573

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Micro freezes resulting in  |Micro freezes resulting in
                   |crash                       |crash in Tomb Raider 2013 /
                   |                            |Wine+Skyrim

--- Comment #13 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to bartos.petr from comment #12)
> No, first record in dmesg is final crash. Or maybe I should say "was",
> because I have tried also latest available build 12.1.0-0.11.git46dba70 and
> crashes are gone.

I wonder could they've been related to GL 4.3 being enabled and games using
additional features, which got fixes after that...


> Micro freezes are still there, but they are much shorter
> and less frequent (similar to what was in 11.3.0-0.36.gite79aa19).

The attached perf log shows slow (spilling) shader compilations just before
crash, so micro freezes could be due to shader compilation.

You could verify that by monitoring perf log while doing things in the game. 
If it gives messages about shader compilation right when you have momentary
freezes, that's the issue.  That will mainly be helped by shader cache.

As this was mainly about crashes, I wonder whether this could be closed as
fixed?

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