[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram
bugzilla-daemon at freedesktop.org
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Thu Sep 15 10:23:07 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94477
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
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CC| |lemody at gmail.com
--- Comment #13 from Tapani Pälli <lemody at gmail.com> ---
Created attachment 126539
--> https://bugs.freedesktop.org/attachment.cgi?id=126539&action=edit
use hash in copy propagation elements
Martina, can you try out this patch, this together with first one *should* give
nice speedup.
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