[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 16 13:44:48 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94477
--- Comment #14 from Martina Kollarova <martina.kollarova at intel.com> ---
Thanks. Patch in comment #13, together with the previous one, speeds it up
about 8x. Linking the reproducer currently takes about 2 minutes 25 seconds on
average.
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