[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 14 15:23:37 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=93840

--- Comment #26 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Alien Isolation apitrace replay naturally works fine without
pthread_attr_setstacksize() LD_PRELOAD hack.

I think this can be marked as NOTOURBUG.  There's no reason why game should
lower its thread stack sizes.  It's 64-bit program, so it won't run out of
address space, and unused stack doesn't consume any real memory because Linux
uses overcommit.

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